Men
Move diagonally forward one dark square. Capture by jumping over an enemy piece to the empty square beyond — sometimes several jumps in one turn.
A quiet first game
Start with the board. Pick a piece, move it, and see what changes. You do not need a forty-minute video before move one.
Move on this board · One game hereMove on this board · Puzzles stay local · One game here
AI takes the other color. You can swap anytime before the first move.
Moves
Record
Local tally only. Wins, losses, and draws stay on this browser.
Below the board
Twelve men a side on the dark squares. White starts. Take turns. Jump when you can — you must take a capture if one exists. Crown a man on the far back row and it becomes a king that slides both ways. Win by taking every enemy piece or blocking them so they cannot move. Touch a piece above and watch legal squares light up.
Move diagonally forward one dark square. Capture by jumping over an enemy piece to the empty square beyond — sometimes several jumps in one turn.
Reach the back row and your man is crowned. Kings move and jump diagonally forward or backward. A game can end when one side has no pieces left or no legal move.
Easy vs computer for a full game. Puzzles for sharp jump reps. Strategy for beginners when you’re done gifting pieces on move four.
On this page
Checkers looks loud until you shrink it. Each side gets twelve men on the dark squares. White starts. You take turns moving one piece. You capture by jumping, and when a jump exists you must take it. Crown a man on the far back row and it becomes a king. That’s the whole thesis. The rest is tactics and the forced-jump rule people spring on you mid-game like a pop quiz.
Board’s up there on purpose. Touch a piece. See the legal squares light up. Reading about diagonals is fine; watching a double jump is better. You don’t need a forty-minute video before move one.
When the rules feel less foggy, play a slow game on Easy vs computer. When you only want the sharp bit, puzzles are next door. Strategy for beginners can wait until you’re not gifting pieces on move four.
When
Absolute beginner. Showing a kid. You forgot whether jumps are mandatory. Someone said “just crown it” and left you hanging. You want the board in the same tab as the explanation.
When not
You already play and want jump reps — puzzles. You know the rules but open every game with random hops — strategy for beginners. You only need a filter-day board — unblocked, then come back here if the pieces still confuse you.
Defaults
American / English checkers on an 8×8 board using only dark squares. We’re teaching moves and winning, not tournament tiebreaks or clock rules. Forced jumps, multi-jumps, and crowning work on this board — we’re not shipping a toy that lies about the rules.
Steps
Worked notes
Watch-outs
The cast
A man moves diagonally forward one dark square, or jumps over an enemy to the empty square beyond. Jump when you can — that’s not optional. When a man reaches the opponent’s back row, it is crowned and becomes a king.
Kings move and jump diagonally forward or backward. They’re the pieces beginners lose games with because they feel invincible — they’re not. Treat the back row like a fence and the king row like a prize you earn, not a gift you donate.
How games end
You win by taking all of the opponent’s pieces, or by blocking them so they have no legal move. Draws can happen when neither side can force a win — less common for beginners, but they exist.
For week one, just know that losing all your pieces is a loss, and getting stuck with no move is too. Play a few games and the endings stop feeling mysterious.
After the explanation
Set Easy. Move. Let the machine answer. Notice when a piece of yours is attacked twice and defended once. That’s more useful than memorizing trap lines before you can tell a man from a king.
When a full game feels long, do a few puzzles. When you’re tired of free crowns for your opponent, skim strategy for beginners — three habits, not a library.
Controls
The board above is a real position, not a frozen diagram. Touch pieces to see legal moves. When you’re ready for a full fight, use New game and Easy. Hint and Undo are practice tools. Sound stays off until you poke it — classrooms and quiet rooms exist.
FAQ